Articles for 'Karl Wiegers'

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There’s always more than one design solution for a software problem and seldom a single best solution. The first design approach you conceive won’t be the best option. As one experienced designer explained it:

You haven’t done your design job if you haven’t thought of at least three solutions, discarded all of them because they weren’t good enough, and then combined the best parts of all of them into a superior fourth solution. Sometimes, after considering three options, you realize that you don’t really understand the problem.

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     Designing a new product is a messy process. It involves initial brainstorming, rough concepts, false starts, and extensive refinement. Good designs begin with an identified need or opportunity, and they’re based on a solid understanding of the product’s requirements. No matter how skilled the requirements analyst is or how informed and cooperative the customer participants are, the first set of requirements they develop will be only approximately correct. It takes a process of iterative refinement and validation to accurately understand the requirements for any nontrivial product.

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 Not every manager is convinced that his team needs to do a better job on requirements development and management or that such an investment will pay off. Numerous industry studies, however, indicate that requirements issues are a pervasive cause of project distress. Let’s see why investing in better requirements is a smart business decision for any organization.

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Software applications, cars, kiosks, and many other products must communicate important information to users. These feedback messages most commonly contain information about errors; warnings or alerts; and task progress, completion, or confirmation . Feedback from a product is most effective when it exhibits these seven characteristics...

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I spent a lot of time in the past half-century doing software work: requirements, design, user experience, programming, testing, project management, writing documentation, process improvement leadership, writing 7 books and many articles, consulting, and training. Sure, there were some side trips along the way,.... But basically I’m a software guy. Over all that time, I’ve accumulated numerous insights about the software business. Here I offer 66 of those lessons. Perhaps you’ll find them as helpful as I have.

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Everyone’s crazy busy when you’re launching a new project, and taking the time to study existing bodies of knowledge doesn’t seem like real work. However, “doing nothing” while you examine the lessons of the past is a high-yield investment in your own future. An overconfident project manager, in contrast, will rely solely on personal experience, memories, and the team members’ intelligence and experience to weather any crisis and master any challenge. Hubris, arrogance, and cockiness aren’t solid foundations for project success.
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Visual analysis models provide a powerful set of tools that let business analysts depict system information at various levels of abstraction. These models serve as an aid to understanding, as well as an aid to communicating. Alas, I fear that modeling is somewhat of a neglected practice. I believe modeling is an essential skill every BA should master. Here’s why.

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Perhaps you’ve seen a sign at an auto repair shop that asked, “What do you want: good, fast, or cheap? Pick two.” While humorous, the sign is also wise: it acknowledges the reality of trade-offs. You generally cannot optimize every desired outcome of a given situation.  The notion of such a “triple constraint” or “iron triangle” appears throughout project management. The problem is that I have seen numerous representations of the triangle with various parameters on the triangle’s vertices—size, cost, time, or scope—and various assumptions made about what is being held constant, such as quality or functionality. I’ve also seen diagrams that show four project dimensions. So, in my view, the traditional “triple constraint” is wrong, although the concept of constraints and trade-offs is certainly valid.

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It’s more important than ever for software organizations to build a healthy engineering culture. Healthy cultures rally developers around common goals: shipping high-quality work, continuously improving, and having fun in the process. Your culture is key to recruiting and retaining the talent you need to ship exceptional customer experiences.

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Estimation is a chronically thorny issue for software practitioners. Most people need to prepare estimates for the work they do, but in our industry we don’t do a great job of estimation. In this article I offer six safety tips to keep in mind as you prepare estimates for your project and for your individual work... These six safety tips might not help you create estimates that all of your customers, managers, and coworkers will dance to, but at least they will help you and your team hear the same music.

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The question of how essential domain expertise is to a business analyst is a recurring debate in the BA community. One school of thought maintains that domain knowledge is not critical. A skilled BA, the thinking goes, can walk into nearly any project situation and do an effective job of exploring requirements, relying on previous experience and a rich tool kit of requirements techniques. The counterargument avers that an analyst who has deep subject matter knowledge can be far more effective than a more general practitioner.

I have experienced both situations, from inside a company as a regular employee and from the outside as a consultant. This article offers some thoughts about when domain knowledge is valuable, when it’s essential, when it’s not necessary, and when it can actually pose a risk.

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Successful projects—and successful relationships—are based on realistic commitments, not on fantasies and empty promises. This article, adapted from the book Practical Project Initiation, presents several ways to improve your ability to make, and keep, achievable commitments... Unfulfilled promises ultimately lead to unhappy people and unsuccessful projects. Strive to build a realistic commitment ethic in your team—and in yourself.

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If someone said you could only perform a single quality practice on a software project, what would you choose? I’d pick peer reviews of requirements, which I believe are the highest-leverage quality practice we have available today.  In a peer review, someone other than the author of a work product examines the product for quality problems and improvement opportunities. Reviewing requirements is a powerful technique. Use them to identify ambiguous or unverifiable requirements, find requirements that aren’t sufficiently detailed yet, spot conflicts between requirements, and reveal numerous other problems.

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The fact that software projects and tasks are reported to be “90 percent done” for a long time has become something of an industry joke. (A related joke states that the first half of a software project consumes the first 90 percent of the resources, and the second half consumes the other 90 percent of the resources.) This well-intentioned but misleading status tracking makes it difficult to judge when a body of work will truly be completed so you can ship the next product release to your customers. Here are several typical causes of “90 percent done” syndrome and a few possible cures.

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Reuse is an eternal grail for those who seek increased software productivity. Reusing requirements can increase productivity, improve quality, and lead to greater consistency between related systems.

Reuse is not free, though. It presents its own risks, both with regard to reusing existing items and to creating items with good reuse potential. It might take more effort to create high-quality reusable requirements than to write requirements you intend to use only on the current project. In this article we describe some approaches an organization could take to maximize the reuse potential of its requirements.

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